July 19th, 2008
If you’re older than 25, you would at some stage in your lives seeen or heard about the 1960’s ‘Batman’ television show. Looking back, the show seems camp, with the constant ‘POW’, ‘BAM’ and ‘WHACK’ (and everyone who has seen the ‘Batman’ TV movie remembers the Bat shark repellant) and the calvacade of famous actors lining up to appear on the show. Whilst the show would appear out of place in the current tv landscape, looking back and remembering brings about a feeling of fondness and joy.
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Newsarama.com has a feature article discussing the legacy the tv show has had on the depiction of the character (both on screen and in the comic) since it’s initial airing. It’s a fascinating read. you can check it out here.
July 17th, 2008
Do you know who Miffy is? Chances are, if you have children then you have seen/read/own a Miffy book. Miffy is a children’s book character with ‘little white rabbit with dots for eyes and a cross for a mouth’. Sydney Morning Herald writer Amelia Dalton has written a short article discussing the creation of Miffy (which is outlined below):
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“Born in 1927 in Utrecht in the Netherlands, Dick Bruna displayed an early passion for drawing and painting. However, Bruna’s father hoped he would tire of his art hobby and join the family publishing house instead. Read the rest of this entry »
July 8th, 2008
Unless you are a mastered draftsman, it is extremely difficult to portray a thought or idea without the use of words. Skimming back through my archives, I can only find one example of when I have produced a cartoon entirely deviod of words (and I am by no means saying I am a master draftsman!).
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Last Thursday I wrote about how sometimes Accidental Discoveries end up becoming something wonderful. I also included a link to an interview conducted with Pixar Studios animator and Creative Vice President Andrew Stanton. Newsarama has conducted a second interview with Stanton. Within the first 40 minutes of Pixar’s latest release ‘Wall*E’, there isn’t a word of dialogue spoken,
“For the animators of Wall*E, it was like taking the handcuffs off and letting them run free,” Stanton continues. “They were able to let the visuals tell most of the story. They also discovered that it’s a lot more difficult to achieve all the things they needed to.”
The remainder of the interview can be found here.